How to create a Bayesian network?

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I have a question regarding a research article titles "Modeling Individualization in a Bayesian Networks Implementation of Knowledge Tracing". I am trying to create a bayesian network for the model shown in this paper.



As per my understanding there is a parent node called prior knowledge, which has three child nodes namely guess rate, slip rate, and learn rate. These three nodes have a common child called question node which has two states called 'correct' and 'incorrect', depending on whether the answer to question is correct or not.



I have another viewpoint, which relates more to the figure 1 from the article, as shown below. In this view, there are three nodes. Student node, which is specific to a student and governs the prior knowledge parameter. A knowledge node (K) which has two states determining the knowledge/skill is obtained or not. A question node (Q) which again has two states, related to whether the question is answered correctly or not. Transition from K to Q is governed by the guess and slip rates, i.e. even if a student has the knowledge they can slip the question (answer it wrong) and despite being no skill they may answer it correctly (guess correctly).



enter image description here



I am making an educational video game and have no prior practical experience with the Bayesian networks. My game has 5 levels, each level has a quiz in the end. I will ask a question in the beginning of each level to gauge their prior knowledge, so that I do not have to assign a random or same value for the prior knowledge parameter for all the students. I am planning to assign a value of 0.5 to each of the guess, slip and learn rates in the beginning. As the student answers the first question I need to re-adjust the values of the guess, slip and learn rates. I will then use these to adjust the game play to show more or better hints, and basically adjust the game to the level of the student. However, I am stuck right now and despite reading a lot I am not able to figure out how to go about this.
PS: I have made the game in unity and planning to use the infer.net framework for running Bayesian inference.







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  • may be you can ask this at stats.stackexchange.com which seems to be more apt
    – dineshdileep
    Jul 31 at 15:27











  • ok. I will post it there Thank you for letting me know
    – vipin8169
    Jul 31 at 15:28














up vote
0
down vote

favorite












I have a question regarding a research article titles "Modeling Individualization in a Bayesian Networks Implementation of Knowledge Tracing". I am trying to create a bayesian network for the model shown in this paper.



As per my understanding there is a parent node called prior knowledge, which has three child nodes namely guess rate, slip rate, and learn rate. These three nodes have a common child called question node which has two states called 'correct' and 'incorrect', depending on whether the answer to question is correct or not.



I have another viewpoint, which relates more to the figure 1 from the article, as shown below. In this view, there are three nodes. Student node, which is specific to a student and governs the prior knowledge parameter. A knowledge node (K) which has two states determining the knowledge/skill is obtained or not. A question node (Q) which again has two states, related to whether the question is answered correctly or not. Transition from K to Q is governed by the guess and slip rates, i.e. even if a student has the knowledge they can slip the question (answer it wrong) and despite being no skill they may answer it correctly (guess correctly).



enter image description here



I am making an educational video game and have no prior practical experience with the Bayesian networks. My game has 5 levels, each level has a quiz in the end. I will ask a question in the beginning of each level to gauge their prior knowledge, so that I do not have to assign a random or same value for the prior knowledge parameter for all the students. I am planning to assign a value of 0.5 to each of the guess, slip and learn rates in the beginning. As the student answers the first question I need to re-adjust the values of the guess, slip and learn rates. I will then use these to adjust the game play to show more or better hints, and basically adjust the game to the level of the student. However, I am stuck right now and despite reading a lot I am not able to figure out how to go about this.
PS: I have made the game in unity and planning to use the infer.net framework for running Bayesian inference.







share|cite|improve this question



















  • may be you can ask this at stats.stackexchange.com which seems to be more apt
    – dineshdileep
    Jul 31 at 15:27











  • ok. I will post it there Thank you for letting me know
    – vipin8169
    Jul 31 at 15:28












up vote
0
down vote

favorite









up vote
0
down vote

favorite











I have a question regarding a research article titles "Modeling Individualization in a Bayesian Networks Implementation of Knowledge Tracing". I am trying to create a bayesian network for the model shown in this paper.



As per my understanding there is a parent node called prior knowledge, which has three child nodes namely guess rate, slip rate, and learn rate. These three nodes have a common child called question node which has two states called 'correct' and 'incorrect', depending on whether the answer to question is correct or not.



I have another viewpoint, which relates more to the figure 1 from the article, as shown below. In this view, there are three nodes. Student node, which is specific to a student and governs the prior knowledge parameter. A knowledge node (K) which has two states determining the knowledge/skill is obtained or not. A question node (Q) which again has two states, related to whether the question is answered correctly or not. Transition from K to Q is governed by the guess and slip rates, i.e. even if a student has the knowledge they can slip the question (answer it wrong) and despite being no skill they may answer it correctly (guess correctly).



enter image description here



I am making an educational video game and have no prior practical experience with the Bayesian networks. My game has 5 levels, each level has a quiz in the end. I will ask a question in the beginning of each level to gauge their prior knowledge, so that I do not have to assign a random or same value for the prior knowledge parameter for all the students. I am planning to assign a value of 0.5 to each of the guess, slip and learn rates in the beginning. As the student answers the first question I need to re-adjust the values of the guess, slip and learn rates. I will then use these to adjust the game play to show more or better hints, and basically adjust the game to the level of the student. However, I am stuck right now and despite reading a lot I am not able to figure out how to go about this.
PS: I have made the game in unity and planning to use the infer.net framework for running Bayesian inference.







share|cite|improve this question











I have a question regarding a research article titles "Modeling Individualization in a Bayesian Networks Implementation of Knowledge Tracing". I am trying to create a bayesian network for the model shown in this paper.



As per my understanding there is a parent node called prior knowledge, which has three child nodes namely guess rate, slip rate, and learn rate. These three nodes have a common child called question node which has two states called 'correct' and 'incorrect', depending on whether the answer to question is correct or not.



I have another viewpoint, which relates more to the figure 1 from the article, as shown below. In this view, there are three nodes. Student node, which is specific to a student and governs the prior knowledge parameter. A knowledge node (K) which has two states determining the knowledge/skill is obtained or not. A question node (Q) which again has two states, related to whether the question is answered correctly or not. Transition from K to Q is governed by the guess and slip rates, i.e. even if a student has the knowledge they can slip the question (answer it wrong) and despite being no skill they may answer it correctly (guess correctly).



enter image description here



I am making an educational video game and have no prior practical experience with the Bayesian networks. My game has 5 levels, each level has a quiz in the end. I will ask a question in the beginning of each level to gauge their prior knowledge, so that I do not have to assign a random or same value for the prior knowledge parameter for all the students. I am planning to assign a value of 0.5 to each of the guess, slip and learn rates in the beginning. As the student answers the first question I need to re-adjust the values of the guess, slip and learn rates. I will then use these to adjust the game play to show more or better hints, and basically adjust the game to the level of the student. However, I am stuck right now and despite reading a lot I am not able to figure out how to go about this.
PS: I have made the game in unity and planning to use the infer.net framework for running Bayesian inference.









share|cite|improve this question










share|cite|improve this question




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asked Jul 31 at 15:24









vipin8169

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  • may be you can ask this at stats.stackexchange.com which seems to be more apt
    – dineshdileep
    Jul 31 at 15:27











  • ok. I will post it there Thank you for letting me know
    – vipin8169
    Jul 31 at 15:28
















  • may be you can ask this at stats.stackexchange.com which seems to be more apt
    – dineshdileep
    Jul 31 at 15:27











  • ok. I will post it there Thank you for letting me know
    – vipin8169
    Jul 31 at 15:28















may be you can ask this at stats.stackexchange.com which seems to be more apt
– dineshdileep
Jul 31 at 15:27





may be you can ask this at stats.stackexchange.com which seems to be more apt
– dineshdileep
Jul 31 at 15:27













ok. I will post it there Thank you for letting me know
– vipin8169
Jul 31 at 15:28




ok. I will post it there Thank you for letting me know
– vipin8169
Jul 31 at 15:28















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