Maximin zero-sum continuous game

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In my first course on optimisation, we were solving zero-sum games with a payoff matrix involving mixed strategies solutions, by reducing it to a linear program. But, what if we have a payoff function instead?



Player I and II can choose from intervals now. After scaling, both players choose a number in $[0,1]$. The payoff function is $A : [0,1]^2 to [0,1]$, assuming that the range of $A$ is bounded. You can also assume that $A in C^infty([0,1]^2)$. You are very welcome to loosen assumptions.



$$beginaligned max_f min_y & int_0^1 A(t,y)f(t) dt \mbox such that &int_0^1 f(t) dt= 1\ & qquad f(t) geq 0endaligned$$



Perhaps it is too hard to solve this analytically. I suppose one could use an $N times N$ grid (for large $N$) instead of $ [ 0,1 ] ^2 $ and then form a payoff matrix. It seems better for computational purposes anyway.







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    In my first course on optimisation, we were solving zero-sum games with a payoff matrix involving mixed strategies solutions, by reducing it to a linear program. But, what if we have a payoff function instead?



    Player I and II can choose from intervals now. After scaling, both players choose a number in $[0,1]$. The payoff function is $A : [0,1]^2 to [0,1]$, assuming that the range of $A$ is bounded. You can also assume that $A in C^infty([0,1]^2)$. You are very welcome to loosen assumptions.



    $$beginaligned max_f min_y & int_0^1 A(t,y)f(t) dt \mbox such that &int_0^1 f(t) dt= 1\ & qquad f(t) geq 0endaligned$$



    Perhaps it is too hard to solve this analytically. I suppose one could use an $N times N$ grid (for large $N$) instead of $ [ 0,1 ] ^2 $ and then form a payoff matrix. It seems better for computational purposes anyway.







    share|cite|improve this question























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      In my first course on optimisation, we were solving zero-sum games with a payoff matrix involving mixed strategies solutions, by reducing it to a linear program. But, what if we have a payoff function instead?



      Player I and II can choose from intervals now. After scaling, both players choose a number in $[0,1]$. The payoff function is $A : [0,1]^2 to [0,1]$, assuming that the range of $A$ is bounded. You can also assume that $A in C^infty([0,1]^2)$. You are very welcome to loosen assumptions.



      $$beginaligned max_f min_y & int_0^1 A(t,y)f(t) dt \mbox such that &int_0^1 f(t) dt= 1\ & qquad f(t) geq 0endaligned$$



      Perhaps it is too hard to solve this analytically. I suppose one could use an $N times N$ grid (for large $N$) instead of $ [ 0,1 ] ^2 $ and then form a payoff matrix. It seems better for computational purposes anyway.







      share|cite|improve this question













      In my first course on optimisation, we were solving zero-sum games with a payoff matrix involving mixed strategies solutions, by reducing it to a linear program. But, what if we have a payoff function instead?



      Player I and II can choose from intervals now. After scaling, both players choose a number in $[0,1]$. The payoff function is $A : [0,1]^2 to [0,1]$, assuming that the range of $A$ is bounded. You can also assume that $A in C^infty([0,1]^2)$. You are very welcome to loosen assumptions.



      $$beginaligned max_f min_y & int_0^1 A(t,y)f(t) dt \mbox such that &int_0^1 f(t) dt= 1\ & qquad f(t) geq 0endaligned$$



      Perhaps it is too hard to solve this analytically. I suppose one could use an $N times N$ grid (for large $N$) instead of $ [ 0,1 ] ^2 $ and then form a payoff matrix. It seems better for computational purposes anyway.









      share|cite|improve this question












      share|cite|improve this question




      share|cite|improve this question








      edited Jul 22 at 14:29









      Rodrigo de Azevedo

      12.6k41751




      12.6k41751









      asked Jul 22 at 14:12









      George Aliatimis

      2110




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