Formula or Algorithm to Draw curved lines between points

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I'm developing a script to connect point with curved lines.



The points are in ascendent order in x-axis like this:



enter image description here



I'm studying Bezier Curves, but I don't think it's the best solution (see https://www.geogebra.org/m/qcnExXbn):



enter image description here



But, instead of straight lines, I just would like to connect these points in a smooth way.



Could anyone help me with a formula or algorithm?







share|cite|improve this question





















  • Why have you decided Bezier curves (aka cubic splines) are not what you want? It's good enough for Postscript's CurveTo...
    – David C. Ullrich
    Aug 3 at 23:05










  • Is this close to what you're looking for? en.wikipedia.org/wiki/Polynomial_interpolation
    – Robert Howard
    Aug 3 at 23:19










  • @David C. Ullrich I'm not wanting to use Bezier Curves because I need the line to "touch" the point and the Bezier Curve will just stay between the points, on average, without reaching them completely.
    – Rogério Dec
    Aug 3 at 23:20






  • 1




    @Robert Howard, it seems to be quite so. Thank you!
    – Rogério Dec
    Aug 3 at 23:22










  • You're certainly welcome! I'm going to post an answer about it, too, just so this question doesn't sit in the "unanswered" queue for ages.
    – Robert Howard
    Aug 3 at 23:25














up vote
1
down vote

favorite












I'm developing a script to connect point with curved lines.



The points are in ascendent order in x-axis like this:



enter image description here



I'm studying Bezier Curves, but I don't think it's the best solution (see https://www.geogebra.org/m/qcnExXbn):



enter image description here



But, instead of straight lines, I just would like to connect these points in a smooth way.



Could anyone help me with a formula or algorithm?







share|cite|improve this question





















  • Why have you decided Bezier curves (aka cubic splines) are not what you want? It's good enough for Postscript's CurveTo...
    – David C. Ullrich
    Aug 3 at 23:05










  • Is this close to what you're looking for? en.wikipedia.org/wiki/Polynomial_interpolation
    – Robert Howard
    Aug 3 at 23:19










  • @David C. Ullrich I'm not wanting to use Bezier Curves because I need the line to "touch" the point and the Bezier Curve will just stay between the points, on average, without reaching them completely.
    – Rogério Dec
    Aug 3 at 23:20






  • 1




    @Robert Howard, it seems to be quite so. Thank you!
    – Rogério Dec
    Aug 3 at 23:22










  • You're certainly welcome! I'm going to post an answer about it, too, just so this question doesn't sit in the "unanswered" queue for ages.
    – Robert Howard
    Aug 3 at 23:25












up vote
1
down vote

favorite









up vote
1
down vote

favorite











I'm developing a script to connect point with curved lines.



The points are in ascendent order in x-axis like this:



enter image description here



I'm studying Bezier Curves, but I don't think it's the best solution (see https://www.geogebra.org/m/qcnExXbn):



enter image description here



But, instead of straight lines, I just would like to connect these points in a smooth way.



Could anyone help me with a formula or algorithm?







share|cite|improve this question













I'm developing a script to connect point with curved lines.



The points are in ascendent order in x-axis like this:



enter image description here



I'm studying Bezier Curves, but I don't think it's the best solution (see https://www.geogebra.org/m/qcnExXbn):



enter image description here



But, instead of straight lines, I just would like to connect these points in a smooth way.



Could anyone help me with a formula or algorithm?









share|cite|improve this question












share|cite|improve this question




share|cite|improve this question








edited Aug 4 at 0:02
























asked Aug 3 at 22:49









Rogério Dec

1166




1166











  • Why have you decided Bezier curves (aka cubic splines) are not what you want? It's good enough for Postscript's CurveTo...
    – David C. Ullrich
    Aug 3 at 23:05










  • Is this close to what you're looking for? en.wikipedia.org/wiki/Polynomial_interpolation
    – Robert Howard
    Aug 3 at 23:19










  • @David C. Ullrich I'm not wanting to use Bezier Curves because I need the line to "touch" the point and the Bezier Curve will just stay between the points, on average, without reaching them completely.
    – Rogério Dec
    Aug 3 at 23:20






  • 1




    @Robert Howard, it seems to be quite so. Thank you!
    – Rogério Dec
    Aug 3 at 23:22










  • You're certainly welcome! I'm going to post an answer about it, too, just so this question doesn't sit in the "unanswered" queue for ages.
    – Robert Howard
    Aug 3 at 23:25
















  • Why have you decided Bezier curves (aka cubic splines) are not what you want? It's good enough for Postscript's CurveTo...
    – David C. Ullrich
    Aug 3 at 23:05










  • Is this close to what you're looking for? en.wikipedia.org/wiki/Polynomial_interpolation
    – Robert Howard
    Aug 3 at 23:19










  • @David C. Ullrich I'm not wanting to use Bezier Curves because I need the line to "touch" the point and the Bezier Curve will just stay between the points, on average, without reaching them completely.
    – Rogério Dec
    Aug 3 at 23:20






  • 1




    @Robert Howard, it seems to be quite so. Thank you!
    – Rogério Dec
    Aug 3 at 23:22










  • You're certainly welcome! I'm going to post an answer about it, too, just so this question doesn't sit in the "unanswered" queue for ages.
    – Robert Howard
    Aug 3 at 23:25















Why have you decided Bezier curves (aka cubic splines) are not what you want? It's good enough for Postscript's CurveTo...
– David C. Ullrich
Aug 3 at 23:05




Why have you decided Bezier curves (aka cubic splines) are not what you want? It's good enough for Postscript's CurveTo...
– David C. Ullrich
Aug 3 at 23:05












Is this close to what you're looking for? en.wikipedia.org/wiki/Polynomial_interpolation
– Robert Howard
Aug 3 at 23:19




Is this close to what you're looking for? en.wikipedia.org/wiki/Polynomial_interpolation
– Robert Howard
Aug 3 at 23:19












@David C. Ullrich I'm not wanting to use Bezier Curves because I need the line to "touch" the point and the Bezier Curve will just stay between the points, on average, without reaching them completely.
– Rogério Dec
Aug 3 at 23:20




@David C. Ullrich I'm not wanting to use Bezier Curves because I need the line to "touch" the point and the Bezier Curve will just stay between the points, on average, without reaching them completely.
– Rogério Dec
Aug 3 at 23:20




1




1




@Robert Howard, it seems to be quite so. Thank you!
– Rogério Dec
Aug 3 at 23:22




@Robert Howard, it seems to be quite so. Thank you!
– Rogério Dec
Aug 3 at 23:22












You're certainly welcome! I'm going to post an answer about it, too, just so this question doesn't sit in the "unanswered" queue for ages.
– Robert Howard
Aug 3 at 23:25




You're certainly welcome! I'm going to post an answer about it, too, just so this question doesn't sit in the "unanswered" queue for ages.
– Robert Howard
Aug 3 at 23:25










3 Answers
3






active

oldest

votes

















up vote
1
down vote













Cubic Bezier spline is perfectly suitable
to smoothly connect the points.



Given an ordered sequence of $n$ points
$p_0,dots p_n-1$, we need to define $n$
cubic Bezier segments.
The points on the $k$-th segment are defined
parametrically as



beginalign
s_k(t)=&a_k(1-t)^3+3b_k(1-t)^2t+3c_k(1-t)t^2+d_k t^3
,quad tin[0,1]
tag1label1
.
endalign



The first and second derivatives of eqref1 are given by
beginalign
s_k'(t)=&3((b_k-a_k)(1-t)^2+2(c_k-b_k)(1-t)t+(d_k-c_k)t^2)
tag2label2
,\
s_k''(t)=&6((a_k-2b_k+c_k)(1-t)+(b_k-2c_k+d_k)t)
tag3label3
.
endalign



So, we need to define $a_k,b_k,c_k,d_k$
that satisfy
(all indices here are taken $mod,n$):
beginalign
s_k'(0)=s_k-1'(1)&Rightarrow
&quad b_k-a_k =&d_k-1-c_k-1
\
s_k+1'(0)=s_k'(1)&Rightarrow
&quad b_k+1-a_k+1=&
d_k-c_k
\
s_k''(0)=s_k-1''(1)&Rightarrow
&quad c_k-2b_k+a_k=&
d_k-1-2c_k-1+b_k-1
endalign
Excluding $c_k-1$
and using
$d_k=a_k+1$,
we arrive at $ntimes n$ linear system
for $b_k$:
beginalign
b_k-1+4b_k+b_k+1=4a_k+2a_k+1
tag4label4
\
textfor k=0,dots,n-1
.
endalign



Then $c_k$ can be easily found:



beginalign
c_k&=2a_k+1-b_k+1
.
endalign



Example:



enter image description here



In case if the curve is not closed,
you can try this answer.






share|cite|improve this answer























  • You should include a plot going thhrough the points in the OP. I can't figure out a way to post my eps file...
    – David C. Ullrich
    Aug 4 at 1:05

















up vote
1
down vote













I've actually done a lot of curve drawing "by hand" - all the curves in the figures in Complex Made Simple were drawn using PostScript's curveto function, which is Bezier curves. If you try polynomial interpolation I predict you won't like the results - the curve passing though $p_1,dots p_n$ has funny wiggles near $p_1$ due to the exact location of the other points.



I don't know what you're talking about when you say Bezier curves don't touch the points. A bezier curve is specified by four points; it passes through two of those points exactly, and the tangent vectors at those two endpoints are determined by the two "control points". The interface in terms of "control points" makes no sense to me - I wrote code to convert endpoints and tangent vectors at endpoints to endpoints and control points.



You don't say in what sense you want to "draw" this curve. If you want to write PostScript, here's what to do.



Say you want a curve $c:[0,1]toBbb R^2$ with $c(0)=(x,y)$, $c(1)=(xx,yy)$, $c'(0)=(dx,dy)$ and $c'(1)=(dxx,dyy)$. The following two lines of PostScript give you exactly that:



x y moveto



x+dx/3 y+dy/3 xx-dxx/3 y-dyy/3 xx yy curveto



Not that text literally - you want strings giving the numeric value of expressions. For exammple if $(x,y)=(0,0)$, $(xx,yy)=(1,1)$, $(dx,dy)=(1,1)$ and $(dxx,dyy)=(2,3)$ you'd say



0 0 moveto
0.3333 0.3333 0.3333 0 1 1 curveto


I actually did that to get a curve passing through those points.
Then I found this thing doesn't recognize eps as an image format.
Here's a screen shot.
(This was tedious enough - your points $A,B,dots$ are just marked
with X's.):



enter image description here






share|cite|improve this answer























  • I edited my question and put a picture of a Bezier Curve simulation for you to understand. You will notice that the lines are "between" the dots and do not "touch" them ...
    – Rogério Dec
    Aug 4 at 0:04










  • When I said you should use Bezier curves I didn't mean that you'd get good results if you did it totally wrong.
    – David C. Ullrich
    Aug 4 at 0:23

















up vote
0
down vote













Given an arbitrary set of $n$ points, it's possible to find the equation of a unique polynomial of degree at most $n-1$ that passes through all $n$ points.




Let's consider a very simple example; say we we wanted to find the parabola that passes through the points $(-4,2)$, $(-2,-1)$, and $(1,1)$.



The general equation of a parabola is $$y=ax^2+bx+c$$ so we can substitute the $x$- and $y$-coordinates of the three points we have to create a system of three equations with three unknowns, like so:
$$beginalign
2&=16a-4b+c \
-1&=4a-2b+c \
1&=a+b+c
endalign$$
Solving this system, we find that $a=frac1330$, $b=frac1110$, and $c=frac-815$. The parabola $y=frac1330x^2+frac1110x-frac815$ does indeed pass cleanly through all three points, so we're done.




And of course, you could do this with a system of six equations with six unknowns as well, but that would just take a little longer than this example.



Edit:



Mathematica reveals that the interpolating polynomial for those six points is approximately
$$y=1.51771x^5-10.5198x^4+23.6478x^3-17.2688x^2-0.696339x+2.81946$$
The graph of that function looks like this:



enter image description here






share|cite|improve this answer























  • Have you actually done this, with more than three points? In my experience interpolating polynomials don't give the results one wants here - they have funny wiggles in funny directions.
    – David C. Ullrich
    Aug 3 at 23:50











  • I admit I've never used interpolation to find anything higher than a third-degree polynomial, but it's always worked well for me in those relatively simple cases. What do you mean by "funny wiggles?"
    – Robert Howard
    Aug 3 at 23:53










  • Take the points in his figure, find the interpolating polynomial and draw it - you'll see what I mean.
    – David C. Ullrich
    Aug 4 at 0:19










  • Come on! I went to some trouble to make an eps file showing what the Bezier looks like - show us what you get using polynomial interpolation..
    – David C. Ullrich
    Aug 4 at 1:23










  • I see how one could call the local extrema "funny wiggles," but it does connect the points in a smooth way, like the OP asked for. If, on the other hand, he was really after a closed curve all along, then I agree that polynomial interpolation is certainly not the way to go.
    – Robert Howard
    Aug 4 at 2:21










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3 Answers
3






active

oldest

votes








3 Answers
3






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
1
down vote













Cubic Bezier spline is perfectly suitable
to smoothly connect the points.



Given an ordered sequence of $n$ points
$p_0,dots p_n-1$, we need to define $n$
cubic Bezier segments.
The points on the $k$-th segment are defined
parametrically as



beginalign
s_k(t)=&a_k(1-t)^3+3b_k(1-t)^2t+3c_k(1-t)t^2+d_k t^3
,quad tin[0,1]
tag1label1
.
endalign



The first and second derivatives of eqref1 are given by
beginalign
s_k'(t)=&3((b_k-a_k)(1-t)^2+2(c_k-b_k)(1-t)t+(d_k-c_k)t^2)
tag2label2
,\
s_k''(t)=&6((a_k-2b_k+c_k)(1-t)+(b_k-2c_k+d_k)t)
tag3label3
.
endalign



So, we need to define $a_k,b_k,c_k,d_k$
that satisfy
(all indices here are taken $mod,n$):
beginalign
s_k'(0)=s_k-1'(1)&Rightarrow
&quad b_k-a_k =&d_k-1-c_k-1
\
s_k+1'(0)=s_k'(1)&Rightarrow
&quad b_k+1-a_k+1=&
d_k-c_k
\
s_k''(0)=s_k-1''(1)&Rightarrow
&quad c_k-2b_k+a_k=&
d_k-1-2c_k-1+b_k-1
endalign
Excluding $c_k-1$
and using
$d_k=a_k+1$,
we arrive at $ntimes n$ linear system
for $b_k$:
beginalign
b_k-1+4b_k+b_k+1=4a_k+2a_k+1
tag4label4
\
textfor k=0,dots,n-1
.
endalign



Then $c_k$ can be easily found:



beginalign
c_k&=2a_k+1-b_k+1
.
endalign



Example:



enter image description here



In case if the curve is not closed,
you can try this answer.






share|cite|improve this answer























  • You should include a plot going thhrough the points in the OP. I can't figure out a way to post my eps file...
    – David C. Ullrich
    Aug 4 at 1:05














up vote
1
down vote













Cubic Bezier spline is perfectly suitable
to smoothly connect the points.



Given an ordered sequence of $n$ points
$p_0,dots p_n-1$, we need to define $n$
cubic Bezier segments.
The points on the $k$-th segment are defined
parametrically as



beginalign
s_k(t)=&a_k(1-t)^3+3b_k(1-t)^2t+3c_k(1-t)t^2+d_k t^3
,quad tin[0,1]
tag1label1
.
endalign



The first and second derivatives of eqref1 are given by
beginalign
s_k'(t)=&3((b_k-a_k)(1-t)^2+2(c_k-b_k)(1-t)t+(d_k-c_k)t^2)
tag2label2
,\
s_k''(t)=&6((a_k-2b_k+c_k)(1-t)+(b_k-2c_k+d_k)t)
tag3label3
.
endalign



So, we need to define $a_k,b_k,c_k,d_k$
that satisfy
(all indices here are taken $mod,n$):
beginalign
s_k'(0)=s_k-1'(1)&Rightarrow
&quad b_k-a_k =&d_k-1-c_k-1
\
s_k+1'(0)=s_k'(1)&Rightarrow
&quad b_k+1-a_k+1=&
d_k-c_k
\
s_k''(0)=s_k-1''(1)&Rightarrow
&quad c_k-2b_k+a_k=&
d_k-1-2c_k-1+b_k-1
endalign
Excluding $c_k-1$
and using
$d_k=a_k+1$,
we arrive at $ntimes n$ linear system
for $b_k$:
beginalign
b_k-1+4b_k+b_k+1=4a_k+2a_k+1
tag4label4
\
textfor k=0,dots,n-1
.
endalign



Then $c_k$ can be easily found:



beginalign
c_k&=2a_k+1-b_k+1
.
endalign



Example:



enter image description here



In case if the curve is not closed,
you can try this answer.






share|cite|improve this answer























  • You should include a plot going thhrough the points in the OP. I can't figure out a way to post my eps file...
    – David C. Ullrich
    Aug 4 at 1:05












up vote
1
down vote










up vote
1
down vote









Cubic Bezier spline is perfectly suitable
to smoothly connect the points.



Given an ordered sequence of $n$ points
$p_0,dots p_n-1$, we need to define $n$
cubic Bezier segments.
The points on the $k$-th segment are defined
parametrically as



beginalign
s_k(t)=&a_k(1-t)^3+3b_k(1-t)^2t+3c_k(1-t)t^2+d_k t^3
,quad tin[0,1]
tag1label1
.
endalign



The first and second derivatives of eqref1 are given by
beginalign
s_k'(t)=&3((b_k-a_k)(1-t)^2+2(c_k-b_k)(1-t)t+(d_k-c_k)t^2)
tag2label2
,\
s_k''(t)=&6((a_k-2b_k+c_k)(1-t)+(b_k-2c_k+d_k)t)
tag3label3
.
endalign



So, we need to define $a_k,b_k,c_k,d_k$
that satisfy
(all indices here are taken $mod,n$):
beginalign
s_k'(0)=s_k-1'(1)&Rightarrow
&quad b_k-a_k =&d_k-1-c_k-1
\
s_k+1'(0)=s_k'(1)&Rightarrow
&quad b_k+1-a_k+1=&
d_k-c_k
\
s_k''(0)=s_k-1''(1)&Rightarrow
&quad c_k-2b_k+a_k=&
d_k-1-2c_k-1+b_k-1
endalign
Excluding $c_k-1$
and using
$d_k=a_k+1$,
we arrive at $ntimes n$ linear system
for $b_k$:
beginalign
b_k-1+4b_k+b_k+1=4a_k+2a_k+1
tag4label4
\
textfor k=0,dots,n-1
.
endalign



Then $c_k$ can be easily found:



beginalign
c_k&=2a_k+1-b_k+1
.
endalign



Example:



enter image description here



In case if the curve is not closed,
you can try this answer.






share|cite|improve this answer















Cubic Bezier spline is perfectly suitable
to smoothly connect the points.



Given an ordered sequence of $n$ points
$p_0,dots p_n-1$, we need to define $n$
cubic Bezier segments.
The points on the $k$-th segment are defined
parametrically as



beginalign
s_k(t)=&a_k(1-t)^3+3b_k(1-t)^2t+3c_k(1-t)t^2+d_k t^3
,quad tin[0,1]
tag1label1
.
endalign



The first and second derivatives of eqref1 are given by
beginalign
s_k'(t)=&3((b_k-a_k)(1-t)^2+2(c_k-b_k)(1-t)t+(d_k-c_k)t^2)
tag2label2
,\
s_k''(t)=&6((a_k-2b_k+c_k)(1-t)+(b_k-2c_k+d_k)t)
tag3label3
.
endalign



So, we need to define $a_k,b_k,c_k,d_k$
that satisfy
(all indices here are taken $mod,n$):
beginalign
s_k'(0)=s_k-1'(1)&Rightarrow
&quad b_k-a_k =&d_k-1-c_k-1
\
s_k+1'(0)=s_k'(1)&Rightarrow
&quad b_k+1-a_k+1=&
d_k-c_k
\
s_k''(0)=s_k-1''(1)&Rightarrow
&quad c_k-2b_k+a_k=&
d_k-1-2c_k-1+b_k-1
endalign
Excluding $c_k-1$
and using
$d_k=a_k+1$,
we arrive at $ntimes n$ linear system
for $b_k$:
beginalign
b_k-1+4b_k+b_k+1=4a_k+2a_k+1
tag4label4
\
textfor k=0,dots,n-1
.
endalign



Then $c_k$ can be easily found:



beginalign
c_k&=2a_k+1-b_k+1
.
endalign



Example:



enter image description here



In case if the curve is not closed,
you can try this answer.







share|cite|improve this answer















share|cite|improve this answer



share|cite|improve this answer








edited Aug 4 at 1:40


























answered Aug 4 at 0:58









g.kov

5,5171716




5,5171716











  • You should include a plot going thhrough the points in the OP. I can't figure out a way to post my eps file...
    – David C. Ullrich
    Aug 4 at 1:05
















  • You should include a plot going thhrough the points in the OP. I can't figure out a way to post my eps file...
    – David C. Ullrich
    Aug 4 at 1:05















You should include a plot going thhrough the points in the OP. I can't figure out a way to post my eps file...
– David C. Ullrich
Aug 4 at 1:05




You should include a plot going thhrough the points in the OP. I can't figure out a way to post my eps file...
– David C. Ullrich
Aug 4 at 1:05










up vote
1
down vote













I've actually done a lot of curve drawing "by hand" - all the curves in the figures in Complex Made Simple were drawn using PostScript's curveto function, which is Bezier curves. If you try polynomial interpolation I predict you won't like the results - the curve passing though $p_1,dots p_n$ has funny wiggles near $p_1$ due to the exact location of the other points.



I don't know what you're talking about when you say Bezier curves don't touch the points. A bezier curve is specified by four points; it passes through two of those points exactly, and the tangent vectors at those two endpoints are determined by the two "control points". The interface in terms of "control points" makes no sense to me - I wrote code to convert endpoints and tangent vectors at endpoints to endpoints and control points.



You don't say in what sense you want to "draw" this curve. If you want to write PostScript, here's what to do.



Say you want a curve $c:[0,1]toBbb R^2$ with $c(0)=(x,y)$, $c(1)=(xx,yy)$, $c'(0)=(dx,dy)$ and $c'(1)=(dxx,dyy)$. The following two lines of PostScript give you exactly that:



x y moveto



x+dx/3 y+dy/3 xx-dxx/3 y-dyy/3 xx yy curveto



Not that text literally - you want strings giving the numeric value of expressions. For exammple if $(x,y)=(0,0)$, $(xx,yy)=(1,1)$, $(dx,dy)=(1,1)$ and $(dxx,dyy)=(2,3)$ you'd say



0 0 moveto
0.3333 0.3333 0.3333 0 1 1 curveto


I actually did that to get a curve passing through those points.
Then I found this thing doesn't recognize eps as an image format.
Here's a screen shot.
(This was tedious enough - your points $A,B,dots$ are just marked
with X's.):



enter image description here






share|cite|improve this answer























  • I edited my question and put a picture of a Bezier Curve simulation for you to understand. You will notice that the lines are "between" the dots and do not "touch" them ...
    – Rogério Dec
    Aug 4 at 0:04










  • When I said you should use Bezier curves I didn't mean that you'd get good results if you did it totally wrong.
    – David C. Ullrich
    Aug 4 at 0:23














up vote
1
down vote













I've actually done a lot of curve drawing "by hand" - all the curves in the figures in Complex Made Simple were drawn using PostScript's curveto function, which is Bezier curves. If you try polynomial interpolation I predict you won't like the results - the curve passing though $p_1,dots p_n$ has funny wiggles near $p_1$ due to the exact location of the other points.



I don't know what you're talking about when you say Bezier curves don't touch the points. A bezier curve is specified by four points; it passes through two of those points exactly, and the tangent vectors at those two endpoints are determined by the two "control points". The interface in terms of "control points" makes no sense to me - I wrote code to convert endpoints and tangent vectors at endpoints to endpoints and control points.



You don't say in what sense you want to "draw" this curve. If you want to write PostScript, here's what to do.



Say you want a curve $c:[0,1]toBbb R^2$ with $c(0)=(x,y)$, $c(1)=(xx,yy)$, $c'(0)=(dx,dy)$ and $c'(1)=(dxx,dyy)$. The following two lines of PostScript give you exactly that:



x y moveto



x+dx/3 y+dy/3 xx-dxx/3 y-dyy/3 xx yy curveto



Not that text literally - you want strings giving the numeric value of expressions. For exammple if $(x,y)=(0,0)$, $(xx,yy)=(1,1)$, $(dx,dy)=(1,1)$ and $(dxx,dyy)=(2,3)$ you'd say



0 0 moveto
0.3333 0.3333 0.3333 0 1 1 curveto


I actually did that to get a curve passing through those points.
Then I found this thing doesn't recognize eps as an image format.
Here's a screen shot.
(This was tedious enough - your points $A,B,dots$ are just marked
with X's.):



enter image description here






share|cite|improve this answer























  • I edited my question and put a picture of a Bezier Curve simulation for you to understand. You will notice that the lines are "between" the dots and do not "touch" them ...
    – Rogério Dec
    Aug 4 at 0:04










  • When I said you should use Bezier curves I didn't mean that you'd get good results if you did it totally wrong.
    – David C. Ullrich
    Aug 4 at 0:23












up vote
1
down vote










up vote
1
down vote









I've actually done a lot of curve drawing "by hand" - all the curves in the figures in Complex Made Simple were drawn using PostScript's curveto function, which is Bezier curves. If you try polynomial interpolation I predict you won't like the results - the curve passing though $p_1,dots p_n$ has funny wiggles near $p_1$ due to the exact location of the other points.



I don't know what you're talking about when you say Bezier curves don't touch the points. A bezier curve is specified by four points; it passes through two of those points exactly, and the tangent vectors at those two endpoints are determined by the two "control points". The interface in terms of "control points" makes no sense to me - I wrote code to convert endpoints and tangent vectors at endpoints to endpoints and control points.



You don't say in what sense you want to "draw" this curve. If you want to write PostScript, here's what to do.



Say you want a curve $c:[0,1]toBbb R^2$ with $c(0)=(x,y)$, $c(1)=(xx,yy)$, $c'(0)=(dx,dy)$ and $c'(1)=(dxx,dyy)$. The following two lines of PostScript give you exactly that:



x y moveto



x+dx/3 y+dy/3 xx-dxx/3 y-dyy/3 xx yy curveto



Not that text literally - you want strings giving the numeric value of expressions. For exammple if $(x,y)=(0,0)$, $(xx,yy)=(1,1)$, $(dx,dy)=(1,1)$ and $(dxx,dyy)=(2,3)$ you'd say



0 0 moveto
0.3333 0.3333 0.3333 0 1 1 curveto


I actually did that to get a curve passing through those points.
Then I found this thing doesn't recognize eps as an image format.
Here's a screen shot.
(This was tedious enough - your points $A,B,dots$ are just marked
with X's.):



enter image description here






share|cite|improve this answer















I've actually done a lot of curve drawing "by hand" - all the curves in the figures in Complex Made Simple were drawn using PostScript's curveto function, which is Bezier curves. If you try polynomial interpolation I predict you won't like the results - the curve passing though $p_1,dots p_n$ has funny wiggles near $p_1$ due to the exact location of the other points.



I don't know what you're talking about when you say Bezier curves don't touch the points. A bezier curve is specified by four points; it passes through two of those points exactly, and the tangent vectors at those two endpoints are determined by the two "control points". The interface in terms of "control points" makes no sense to me - I wrote code to convert endpoints and tangent vectors at endpoints to endpoints and control points.



You don't say in what sense you want to "draw" this curve. If you want to write PostScript, here's what to do.



Say you want a curve $c:[0,1]toBbb R^2$ with $c(0)=(x,y)$, $c(1)=(xx,yy)$, $c'(0)=(dx,dy)$ and $c'(1)=(dxx,dyy)$. The following two lines of PostScript give you exactly that:



x y moveto



x+dx/3 y+dy/3 xx-dxx/3 y-dyy/3 xx yy curveto



Not that text literally - you want strings giving the numeric value of expressions. For exammple if $(x,y)=(0,0)$, $(xx,yy)=(1,1)$, $(dx,dy)=(1,1)$ and $(dxx,dyy)=(2,3)$ you'd say



0 0 moveto
0.3333 0.3333 0.3333 0 1 1 curveto


I actually did that to get a curve passing through those points.
Then I found this thing doesn't recognize eps as an image format.
Here's a screen shot.
(This was tedious enough - your points $A,B,dots$ are just marked
with X's.):



enter image description here







share|cite|improve this answer















share|cite|improve this answer



share|cite|improve this answer








edited Aug 4 at 2:27


























answered Aug 3 at 23:47









David C. Ullrich

53.8k33481




53.8k33481











  • I edited my question and put a picture of a Bezier Curve simulation for you to understand. You will notice that the lines are "between" the dots and do not "touch" them ...
    – Rogério Dec
    Aug 4 at 0:04










  • When I said you should use Bezier curves I didn't mean that you'd get good results if you did it totally wrong.
    – David C. Ullrich
    Aug 4 at 0:23
















  • I edited my question and put a picture of a Bezier Curve simulation for you to understand. You will notice that the lines are "between" the dots and do not "touch" them ...
    – Rogério Dec
    Aug 4 at 0:04










  • When I said you should use Bezier curves I didn't mean that you'd get good results if you did it totally wrong.
    – David C. Ullrich
    Aug 4 at 0:23















I edited my question and put a picture of a Bezier Curve simulation for you to understand. You will notice that the lines are "between" the dots and do not "touch" them ...
– Rogério Dec
Aug 4 at 0:04




I edited my question and put a picture of a Bezier Curve simulation for you to understand. You will notice that the lines are "between" the dots and do not "touch" them ...
– Rogério Dec
Aug 4 at 0:04












When I said you should use Bezier curves I didn't mean that you'd get good results if you did it totally wrong.
– David C. Ullrich
Aug 4 at 0:23




When I said you should use Bezier curves I didn't mean that you'd get good results if you did it totally wrong.
– David C. Ullrich
Aug 4 at 0:23










up vote
0
down vote













Given an arbitrary set of $n$ points, it's possible to find the equation of a unique polynomial of degree at most $n-1$ that passes through all $n$ points.




Let's consider a very simple example; say we we wanted to find the parabola that passes through the points $(-4,2)$, $(-2,-1)$, and $(1,1)$.



The general equation of a parabola is $$y=ax^2+bx+c$$ so we can substitute the $x$- and $y$-coordinates of the three points we have to create a system of three equations with three unknowns, like so:
$$beginalign
2&=16a-4b+c \
-1&=4a-2b+c \
1&=a+b+c
endalign$$
Solving this system, we find that $a=frac1330$, $b=frac1110$, and $c=frac-815$. The parabola $y=frac1330x^2+frac1110x-frac815$ does indeed pass cleanly through all three points, so we're done.




And of course, you could do this with a system of six equations with six unknowns as well, but that would just take a little longer than this example.



Edit:



Mathematica reveals that the interpolating polynomial for those six points is approximately
$$y=1.51771x^5-10.5198x^4+23.6478x^3-17.2688x^2-0.696339x+2.81946$$
The graph of that function looks like this:



enter image description here






share|cite|improve this answer























  • Have you actually done this, with more than three points? In my experience interpolating polynomials don't give the results one wants here - they have funny wiggles in funny directions.
    – David C. Ullrich
    Aug 3 at 23:50











  • I admit I've never used interpolation to find anything higher than a third-degree polynomial, but it's always worked well for me in those relatively simple cases. What do you mean by "funny wiggles?"
    – Robert Howard
    Aug 3 at 23:53










  • Take the points in his figure, find the interpolating polynomial and draw it - you'll see what I mean.
    – David C. Ullrich
    Aug 4 at 0:19










  • Come on! I went to some trouble to make an eps file showing what the Bezier looks like - show us what you get using polynomial interpolation..
    – David C. Ullrich
    Aug 4 at 1:23










  • I see how one could call the local extrema "funny wiggles," but it does connect the points in a smooth way, like the OP asked for. If, on the other hand, he was really after a closed curve all along, then I agree that polynomial interpolation is certainly not the way to go.
    – Robert Howard
    Aug 4 at 2:21














up vote
0
down vote













Given an arbitrary set of $n$ points, it's possible to find the equation of a unique polynomial of degree at most $n-1$ that passes through all $n$ points.




Let's consider a very simple example; say we we wanted to find the parabola that passes through the points $(-4,2)$, $(-2,-1)$, and $(1,1)$.



The general equation of a parabola is $$y=ax^2+bx+c$$ so we can substitute the $x$- and $y$-coordinates of the three points we have to create a system of three equations with three unknowns, like so:
$$beginalign
2&=16a-4b+c \
-1&=4a-2b+c \
1&=a+b+c
endalign$$
Solving this system, we find that $a=frac1330$, $b=frac1110$, and $c=frac-815$. The parabola $y=frac1330x^2+frac1110x-frac815$ does indeed pass cleanly through all three points, so we're done.




And of course, you could do this with a system of six equations with six unknowns as well, but that would just take a little longer than this example.



Edit:



Mathematica reveals that the interpolating polynomial for those six points is approximately
$$y=1.51771x^5-10.5198x^4+23.6478x^3-17.2688x^2-0.696339x+2.81946$$
The graph of that function looks like this:



enter image description here






share|cite|improve this answer























  • Have you actually done this, with more than three points? In my experience interpolating polynomials don't give the results one wants here - they have funny wiggles in funny directions.
    – David C. Ullrich
    Aug 3 at 23:50











  • I admit I've never used interpolation to find anything higher than a third-degree polynomial, but it's always worked well for me in those relatively simple cases. What do you mean by "funny wiggles?"
    – Robert Howard
    Aug 3 at 23:53










  • Take the points in his figure, find the interpolating polynomial and draw it - you'll see what I mean.
    – David C. Ullrich
    Aug 4 at 0:19










  • Come on! I went to some trouble to make an eps file showing what the Bezier looks like - show us what you get using polynomial interpolation..
    – David C. Ullrich
    Aug 4 at 1:23










  • I see how one could call the local extrema "funny wiggles," but it does connect the points in a smooth way, like the OP asked for. If, on the other hand, he was really after a closed curve all along, then I agree that polynomial interpolation is certainly not the way to go.
    – Robert Howard
    Aug 4 at 2:21












up vote
0
down vote










up vote
0
down vote









Given an arbitrary set of $n$ points, it's possible to find the equation of a unique polynomial of degree at most $n-1$ that passes through all $n$ points.




Let's consider a very simple example; say we we wanted to find the parabola that passes through the points $(-4,2)$, $(-2,-1)$, and $(1,1)$.



The general equation of a parabola is $$y=ax^2+bx+c$$ so we can substitute the $x$- and $y$-coordinates of the three points we have to create a system of three equations with three unknowns, like so:
$$beginalign
2&=16a-4b+c \
-1&=4a-2b+c \
1&=a+b+c
endalign$$
Solving this system, we find that $a=frac1330$, $b=frac1110$, and $c=frac-815$. The parabola $y=frac1330x^2+frac1110x-frac815$ does indeed pass cleanly through all three points, so we're done.




And of course, you could do this with a system of six equations with six unknowns as well, but that would just take a little longer than this example.



Edit:



Mathematica reveals that the interpolating polynomial for those six points is approximately
$$y=1.51771x^5-10.5198x^4+23.6478x^3-17.2688x^2-0.696339x+2.81946$$
The graph of that function looks like this:



enter image description here






share|cite|improve this answer















Given an arbitrary set of $n$ points, it's possible to find the equation of a unique polynomial of degree at most $n-1$ that passes through all $n$ points.




Let's consider a very simple example; say we we wanted to find the parabola that passes through the points $(-4,2)$, $(-2,-1)$, and $(1,1)$.



The general equation of a parabola is $$y=ax^2+bx+c$$ so we can substitute the $x$- and $y$-coordinates of the three points we have to create a system of three equations with three unknowns, like so:
$$beginalign
2&=16a-4b+c \
-1&=4a-2b+c \
1&=a+b+c
endalign$$
Solving this system, we find that $a=frac1330$, $b=frac1110$, and $c=frac-815$. The parabola $y=frac1330x^2+frac1110x-frac815$ does indeed pass cleanly through all three points, so we're done.




And of course, you could do this with a system of six equations with six unknowns as well, but that would just take a little longer than this example.



Edit:



Mathematica reveals that the interpolating polynomial for those six points is approximately
$$y=1.51771x^5-10.5198x^4+23.6478x^3-17.2688x^2-0.696339x+2.81946$$
The graph of that function looks like this:



enter image description here







share|cite|improve this answer















share|cite|improve this answer



share|cite|improve this answer








edited Aug 4 at 2:20


























answered Aug 3 at 23:42









Robert Howard

1,241620




1,241620











  • Have you actually done this, with more than three points? In my experience interpolating polynomials don't give the results one wants here - they have funny wiggles in funny directions.
    – David C. Ullrich
    Aug 3 at 23:50











  • I admit I've never used interpolation to find anything higher than a third-degree polynomial, but it's always worked well for me in those relatively simple cases. What do you mean by "funny wiggles?"
    – Robert Howard
    Aug 3 at 23:53










  • Take the points in his figure, find the interpolating polynomial and draw it - you'll see what I mean.
    – David C. Ullrich
    Aug 4 at 0:19










  • Come on! I went to some trouble to make an eps file showing what the Bezier looks like - show us what you get using polynomial interpolation..
    – David C. Ullrich
    Aug 4 at 1:23










  • I see how one could call the local extrema "funny wiggles," but it does connect the points in a smooth way, like the OP asked for. If, on the other hand, he was really after a closed curve all along, then I agree that polynomial interpolation is certainly not the way to go.
    – Robert Howard
    Aug 4 at 2:21
















  • Have you actually done this, with more than three points? In my experience interpolating polynomials don't give the results one wants here - they have funny wiggles in funny directions.
    – David C. Ullrich
    Aug 3 at 23:50











  • I admit I've never used interpolation to find anything higher than a third-degree polynomial, but it's always worked well for me in those relatively simple cases. What do you mean by "funny wiggles?"
    – Robert Howard
    Aug 3 at 23:53










  • Take the points in his figure, find the interpolating polynomial and draw it - you'll see what I mean.
    – David C. Ullrich
    Aug 4 at 0:19










  • Come on! I went to some trouble to make an eps file showing what the Bezier looks like - show us what you get using polynomial interpolation..
    – David C. Ullrich
    Aug 4 at 1:23










  • I see how one could call the local extrema "funny wiggles," but it does connect the points in a smooth way, like the OP asked for. If, on the other hand, he was really after a closed curve all along, then I agree that polynomial interpolation is certainly not the way to go.
    – Robert Howard
    Aug 4 at 2:21















Have you actually done this, with more than three points? In my experience interpolating polynomials don't give the results one wants here - they have funny wiggles in funny directions.
– David C. Ullrich
Aug 3 at 23:50





Have you actually done this, with more than three points? In my experience interpolating polynomials don't give the results one wants here - they have funny wiggles in funny directions.
– David C. Ullrich
Aug 3 at 23:50













I admit I've never used interpolation to find anything higher than a third-degree polynomial, but it's always worked well for me in those relatively simple cases. What do you mean by "funny wiggles?"
– Robert Howard
Aug 3 at 23:53




I admit I've never used interpolation to find anything higher than a third-degree polynomial, but it's always worked well for me in those relatively simple cases. What do you mean by "funny wiggles?"
– Robert Howard
Aug 3 at 23:53












Take the points in his figure, find the interpolating polynomial and draw it - you'll see what I mean.
– David C. Ullrich
Aug 4 at 0:19




Take the points in his figure, find the interpolating polynomial and draw it - you'll see what I mean.
– David C. Ullrich
Aug 4 at 0:19












Come on! I went to some trouble to make an eps file showing what the Bezier looks like - show us what you get using polynomial interpolation..
– David C. Ullrich
Aug 4 at 1:23




Come on! I went to some trouble to make an eps file showing what the Bezier looks like - show us what you get using polynomial interpolation..
– David C. Ullrich
Aug 4 at 1:23












I see how one could call the local extrema "funny wiggles," but it does connect the points in a smooth way, like the OP asked for. If, on the other hand, he was really after a closed curve all along, then I agree that polynomial interpolation is certainly not the way to go.
– Robert Howard
Aug 4 at 2:21




I see how one could call the local extrema "funny wiggles," but it does connect the points in a smooth way, like the OP asked for. If, on the other hand, he was really after a closed curve all along, then I agree that polynomial interpolation is certainly not the way to go.
– Robert Howard
Aug 4 at 2:21












 

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